Mortal Kombat II
MK II in my parents' garage. |
It was amazing.
Before opening the machine, I had always assumed arcade games ran on magic. The act of opening it was one of the most empowering things I've done. Seeing how the wires connected, and realizing that I could (with some time and money) make my own, made me feel powerful. Games weren't magic, they were technology, and I could control that. I felt as though I had been let in on some cosmic secret, and I knew in that moment I would stop at nothing give others the same experience.
A couple of months later, I didn't have enough money to make some repairs on my car, and I reluctantly sold the MK II machine. I almost entirely forgot about the whole thing.
Time Runs Out
Three years later. I was working as a substitute teacher (I still am) and I ended up in a fourth grade classroom. I saw a student drawing a picture, and I asked him if he could draw me a picture. The next week he gave me this masterpiece:
Time Runs Out |
I knew that this picture wanted to be a video game more than anything, and that weekend I went home and made it one. You can play it here. It was one of my first attempts at writing a game in JavaScript, and looking back there's a lot I could do to improve it, but I still think it came out ok.
The next week I showed the student the game. He was ecstatic. I watched him play a game that he made, and saw a look on his face that reminded me of the time I opened the MK II game. For him, video games were just this little pocket of magic the existed on the internet or on an X-Box, but in that moment they became something he could do. He was empowered. It was awesome.
And so began my big idea.
My Big Idea Pt. 2. In which I explain my big idea and the progress I have made.
My Big Idea Pt. 2. In which I explain my big idea and the progress I have made.
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